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Welcome to E-learning game boat

have fun

Designed by J.S. Ditshego


For
CEL 712
BEd(Hons) students

University of Pretoria

Begin the Game


Objectives of the game

At the end of this game student should


be able to:

 Describe e-learning according to the


European e–learning action plan.
 Describe blended learning.
 Define virtual learning environment.
 Describe types of engagement skills in
e-learning.

Go to Game Direction
GAME DIRECTION

• Question board contains 20 questions.


• Make use of the mouse pointer to select the
correct answer, by clicking the correct orange
button on the left of your answer.
• Four people should play the game.
• A neutral person should be the score-keeper.
• Each player is assign a boat to move.
• If your answer is correct you move a boat once.
• You can only access the boat if your answer is
correct.
• Read further instructions on the score board.

Click to Play the Game


Green Orange Purple Red
Boat 1 Boat 2 Boat 3 Boat 4

Go and play
the game
That’s Correct!

Congratulations
move your boat
Sorry, that’s not correct!

Click to get
a number
Question board

1 2 3 4 5

6 7 8 9 10 Select a number from


the table don’t repeat
the number chosen.
11 12 13 14 15

16 17 18 19 20
1. An online access to learning resources refers
to…

E-learning.

Blended learning.

Mobile learning.

Traditional learning.
2. Which one of the following computer tool will
enable one to understand oral communication?

PowerPoint.

Publisher.

Online dictionary.

Word Processor.
3. Computer based learning can be managed by

Creating and categorising a database


for all written files.

Creating a folder.

Creating a PowerPoint base document.

Creating a word document.


4. Which one of the following is not a computer
based resource?

Blogger.

Brave net.

Excel.

Flicker.
5. Which of the following tool will not enable
one to create multimedia communication?

Graphic.

PowerPoint.

Movie Maker.

Word processor.
6. Which of the following tool will enable one to
create a written communication?

Microsoft Word.

Movie Maker.

PowerPoint.

Voice editor.
7. The type of engagement skill that allow one
to look for information that meets one’s
needs.

Creating.

Discussing.

Exploring.

Testing.
8. VLE stands for …

Verbal learning environment.

Virtual learning environment.

Visual learning environment.

none of the above.


9. VOIP stands for …

Verbal over internet protocol.

Video over internet protocol.

Virtual over internet protocol.

Voice over internet protocol.


10. Virtual learning environment should
implement the following elements …

Informal assessment procedure.

Formal assessment procedure.

Both formal and informal assessment


procedure.

None form of assessment.


11. Which of the following is an example of an
advanced features of information and
communication technology?

Live broadcasts.

Mobile video.

3D graphic.

Picture.
12. An e-learning activity where a leaner uses
websites from different schools to formulate
a school’s website?

Analyse and synthesise.

Analyse and collaborate.

Analyse and understand.

Analyse and apply.


13. A learning activity where a learner articulate
to others what he has read?

Internalise.

Externalise.

Collaborate.

Discuss.
14. The activities where a teacher uses item and
test analysis to report to parents about a
Maths test.

Understand and apply.

Collaborate and discuss.

Collaborate and create.

Understand and collaborate.


15. Skills which allows a learner to formulate
concept map and link it to Google page for
publishing?

Create and promote.

Create and understand.

Create and discuss.

Create and collaborate.


16. The ability to formulate something unique?

Analyse.

Discuss.

Promote.

Synthesise.
17. Skills which allow grade 12 A learners to
collate information from the net and uses
only the relevant information to conduct a
virtual experiment.

Search and select.

Search and apply.

Search and promote.

Search and create.


17. Which of the following is not a component of
VLE?

Assessment data.

Learning objectives.

Paper based class work.

Programme of study.
18. E-learning offers an educator opportunities to
_____

Enrich their teaching and learning


experience.

Explore and apply information.

Promote their knowledge.

All of above.
19. The acronym RSS stands for…

Real similar syndication.

Real simple syndication.

Real simulated software.

Real software syndication.


20. The concept “Blended learning” means
learning that_____

Allow learners to have economical


choices only.

Allow learners to have practical


choices only.

Allow learners to have both


economical and practical choices.

Deny learners choices.


Bibliography

• Holmes, B. & Gardner, J. 2006 . E-learning


concepts and practice. SAGE : London.
• Shelly, G.B, Cashman, T.J, Gunter, G.A, Gunter,
R.E. (ed) 2006. Integrating technology and
digital media in the classroom. 4th ed.
Thompson course technology: Boston.

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