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We not only see but we look, we not only touch we feel, JJ.Gibson
Active Sensing
Hence the problem of Active Sensing can be stated as a problem of controlling strategies applied to the data acquisition process which will depend on the current state of the data interpretation and the goal or the task of the process. The question may be asked, Is Active Sensing only an application of Control Theory? Our answer is: No, at least not in its simple version. Here is why:
Active Perception
1) The feedback is performed not only on sensory data but on complex processed sensory data, i.e., various extracted features, including relational features. 2) The feedback is dependent on a priori knowledge and models that are a mixture of numeric/parametric and symbolic information.
Engineering agenda,cont.
2) The system (which mirrors the theory) is modular as dictated by good computer science practices and interactive, that is, it acquires data as needed. In order to be able to make predictions on the whole outcome, we need, in addition to models of each module (as described in 1) above), models for the whole process, including feedback. We shall refer to these as Global Models. 3) Explicit specification of the initial and final state /goal. If the Active Vision theory is a theory, what is its predictive power? There are two components to our theory, each with certain predictions:
Active Vision,cont.
2) Global models characterize the overall performance and make predictions on how the individual modules will interact which in turn will determine how intermediate results are combined. The global models also embody the Global external parameters, the initial and final global state of the system. The basic assumption of the Active Vision approach is the inclusion of feedback into the system and gathering data as needed. The global model represents all the explicit feedback connection, parameters, and the optimization criteria which guides the process.
Control Strategies
three distinct control stages proceeding in sequence: initialization, processing in midterm, completion of the task. Strategies are divided with respect to the tradeoff between how much data measurement the system acquires (data driven, bottom-up) and how much a priori or acquired knowledge the system uses at a given stage (knowledge driven, top-down). Of course, there is that strategy which combines the two.
GOALS/TASKS
Different tasks will determine the design of the system, i.e. the architecture. Consider the following tasks: Manipulation Mobility Communication and Interaction of machine to machine or people to people via digital media or people to machine.
Goal/Task
Geographically distributed communication and interaction using multimedia (vision primarily) using the Internet. We are concerned with primarily unspoken communication: gestures and body motion. Examples are: coordinated movement such as dance, physical exercises, training of manual skills, remote guidance of physical activities.
Note
Recognition , Learning will play a role in all the tasks.
Environments/context
Serves as a constraint in the design. We shall consider only the constraints relevant to the visual task that serves to accomplish the physical activity. For example: in the manipulation task, the size of the object will determine the data acquisition strategy but also the design of the vision system (choice of field of view, focal length, illumination, and spatial resolution). Think of moving furniture vs. picking up a coin.
Environment/context
Another example: Mobility There is a difference if the mobility is on the ground, in the air looking down or up. The position and orientation of the observer will determine the interpretation of the signal. Furthermore there is a difference between outdoor and indoor environment. Varied visibility conditions will influence the design and the architecture.
Environment/context
For distributed communication and interaction. The environment will depend on the application, could be digitized environment of the place where the participants are or it also could be a virtual environment, for example one can put people into a historical environment (Rome, Pompei, etc.)
Table
Feedback Goal Parameters stopping conditions ________________________________________________________ 0; control of the directly measured grossly focused Physical device current lighting system scene ,camera adjusted open/close aperture aperture __________________________________________________________ 1. Control of the directly measured focused Physical device focus, zoom on one object Computed contrast distance from focus _______________________________________________ 2. Control of low computed only 2D segmentation Level vision threshold of the width max .#of edges/regions Modules of filters Level
Table cont.
Level Feedback Parameters Goal/Stopping _______________________________________________________________________ 3. Control of binocular directly measured: Depth map System hardware vergence angle Software) computed: range of admissible depth values _______________________________________________________________________ 4. Control of intermediate computed only: segmentation Geometric vision threshold of similarity Module between surfaces ______________________________________________________________________ 5.Control of compute the position 3D object description Several views rotation of different views Integration process ___________________________________________________________________________ 6. Control of semantic Interpretation recognition of 3D objects/scene
Comments:
Several comments are in order: 1) Although we have presented the levels in a sequential order, we do not believe that is the only way of the flow of information through the system. The only significance in the order of levels is that the lower levels are somewhat more basic and necessary for the higher levels to function. 2) In fact, the choice of at which level one accesses the system very much depends on the given task and/or the goal.
PennEyes
PennEyes is a head in-hand system with a binocular camera platform mounted on a 6 DOF robotic arm. Although physically limited to reach of the arm, the functionality of the head is extended through the use of the motorized optics (10x zoom). The architecture is configured to rely minimally on external systems and .
Design considerations
Mechanical:The precision positioning was afforded by the PUMA arm. However the binocular camera platform needed to weigh in the range of 2.5 Kg. Optics: The use of motorized lenses (zoom, focus and aperture) offered an increase functionality. Electronics: This was the most critical element in the design. A MIMD DSP organization was decided as the best tradeoff between performance, extensibility and ease of integration.
Puma Polka
Tracking Performance
The two robots afforded objective measures of tracking performance with precision target. A three dimensional path with known precision can be repeatedly generated , allowing the comparison of different visual servoing algorithms.
BiSight Head
BiSight head
Has an independent pan axes with the highest tracking performance of 1000deg/s and 12,000deg/ssquare. The concern here is how well can be maintained the calibration after repeated exposure to acceleration and vibration. Another problem occurred with zoom adjustment the focal length also changed. The binocular camera platform has 4 optical (zoom and focus) and 2 mechanical (pan) degrees of freedom.
C40 Architecture
Beyond the basic computing power of the individual C40s the performance of the network is enhanced by the ability to interconnect the modules with a fair degree of flexibility as well as the ability store an appreciable amount of information. The former is made possible up to six comports on each module and the later by several Mbytes of local storage.
C40 Architecture
Critical Issues
The performance of any modularly structured active vision system depends critically on a few recurring issues. They involve the coordination of processes running on different subsystems, the management of large data streams, processing and transmission delays and the control of systems operating at different rates.
Synchronization
The three major components of this modular active vision system are independent entities that work at their own pace. The lack of a common time base makes synchronizing the components a difficult task. In some cases , an external signal can be used to synchronize independent hardware components. In this system, C40 network, the digitizers and the graphics module are slaved on the vertical sync of the genlocked cameras.
Other considerations
Bandwidth large data streams System Integration. If data throughput becomes the bottleneck, then some new data compression algorithms must be invoked. Latency. Delays between the acquisition of a frame and the motor response to it are an inevitable problem of active vision systems. Delays make the control more difficult because they can cause instabilities. Multi-rate control. Active vision systems suggests by their very nature a hierarchical approach to control
Control
If the visual and mechanical control rates are one or more orders of magnitude apart, the mechanical control loops are essentially independent of the visual control loop.