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Introduction
What is knowledge management?
Knowledge management is to distinguish b/w raw
information and knowledge. Raw information may be widely available, but to convert those raw information in relevant knowledge and to use this knowledge to achieve their aims is called Knowledge Management. The processes by which they do this are known as KM strategies.
Dynamic Capabilities
It reflects the ability of the organization to learn something new, unlearn things and create value out of this new learning.
Organizations that focus on developing dynamic capabilities rather than just core capabilities, will be able to sustain their competitive advantage over a longer horizon.
Unload the burden of past experience, arising out of organizational history. Break organizational defensive routines
Organizational Learning
According to Argyris & Schon (1978), Organizational learning occurs when members of the organization act as learning agents for the organization by detecting and correcting errors in organizational theory-inuse, and embedding the result of their enquiry in private images and shared maps of organizations.
Double loop learning : When a mismatch occurs between the intended and actual outcome, the organization instead of just correcting its actions, begins questioning the governing variables of the context, and changing the actions to bring about the match. This is called as Double loop learning.
Match of mismatch
Single loop
Double loop
Process of Learning
Kolb (1984) has identified four stages of a learning cycle: Concrete experience Reflective observation Abstract conceptualization Active experimentation
Active experimentation
Concrete experience
Reflective observations
Abstract conceptualization
Situation audit
Abstract conceptulation
Helping them implement a new strategy that was not possible, Helping them implement their regular/existing strategies more efficiently and effectively, Embedding knowledge in their products, services, or information offerings, Enhancing the efficiency of their non-strategic processes
required to differentiate the organization from its competitors, and generate competitive advantage- knowledge that is required to win the game- effectively.
First Generation
Internal focus Exploitation
Third-generation programs:
A number of Indian firms have acquired and preserved market leadership positions not just in India, but also increasingly in global markets.
Backman (1999) identifies six perspective of knowledge management. 1. The conceptual perspective 2. The process perspective 3. The technological perspective 4. The organizational perspective 5. The management perspective 6. The implementation perspective
Knowledge Architecture
The knowledge architecture includes decisions on developing specific goals for the knowledge program, knowledge mapping.
Decision Develop specific goals for the KM program. Question What do you want to achieve out of KM program? What knowledge objects do you need? In what form they are located? Who needs them within the company? How are they organized? How do you say this knowledge program is effective?
Knowledge mapping (domains, source of the knowledge objects, their form, users). Develop assessment parameters and a system of feedback.
Create centralized department and define responsibility. Set up formal systems (meetings) Set up informal systems (communities, story telling mentoring) Design a system infrastructure (email, bulletin board) Build IT structure (servers, portals) Ensure adequate securities. Choose hardware and software applications.
People Issues
These decisions includes promoting awareness about KM program, motivating people to participate, and creating a culture of knowledge sharing. Issues Creating awareness about KM program. Action Plan Educate people about the need for, and benefits of KM program. Institute awards and incentives. Encourage peer recognition. Align participation in the KM program with the performance appraisal system. Articulate core values/expectations Set up formal/informal systems that force knowledge sharing. Set up forums for formal/informal interactions(communities). Create an environment of learning.
People
Knowledge Architecture
Time