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Multicast Routing

Algorithms

Outline
s s s s s s s s

Introduction to Multi-point Communication Three approaches to Multi-cast Routing Steiner Tree Heuristics The MZQ algo The SCTF algo The Virtual Trunk algo for dynamic routing The BSMA algo. The KPP algo
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Multipoint Communication
x

Concept: Single Source, Multiple Destinations, Duplication only at branch points. Present Day Support: Communication satellites. e-mail lists, internet news distribution. Tomorrow's multimedia applications require: efficient use of bandwidth.

near simultaneous delivery.


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Applications: Multicast & Multi-point


One to Many
x x

Many to Many
x x

Video Distribution Wide scale Information dissemination.

Video Conferencing Computer Supported Common Work. Distributed interactive simulation. Large scale distributed (super)computing. Distributed Games
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Multicast Routing Algorithms

Semantics of Multi-point Communication


x

Reliability

are different reliability models required for different classes of applications? session has to be receiver controlled. how to address groups at each level? Whether and how to identify groups in layers above the IP layer? one-to-many or many-to-many. are the transmitters a subset of the receivers?
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Allowing dynamic join and leave

Addressing

Directionality

Requirements of Multipoint Routing Algorithms. Support reliable transmission

link failure should not increase delay or reduce resource availability. price to be paid end to end delay. (bandwidth consumed) (no. of links traversed)

Return optimal routes taking into consideration


Minimize network load.


Avoid loops. Avoid traffic concentration on a few links or sub-nets.

Minimize the state stored in routers.

Multicast Routing Algorithms

Multipoint Routing algos


Performance Metrics
Quality of a tree is judged according to the following three dimensions Low Delay:

End to end delay between source and receiver relative to the shortest unicast path delay. Cost of total bandwidth consumption Cost of tree state info Maximum number of flows on a unidirectional link. How evenly the routes are distributed.
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Low Cost :

Light Traffic Concentration :


Routing Algorithms
All multi-point services use some kind of a distribution tree. Multicast trees can be
s

Shared across sources. (shared trees)

Only one tree needs to be established for each group, which is shared by all the sources within that group.

Source specific. (shortest path trees).

A shortest path tree rooted at each sending node needs to be established


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SOURCE BASED MULTIPOINT ROUTING


The Technique.
s

A Source Rooted Shortest Path Tree (SRSPT) algo: Computes the shortest paths between the source and each of the receivers within the group. Eliminates duplicate data copies on common links. Maintains one SRSPT per sender. Concept: All receiving nodes compute path towards the source independently. Used by: current day IP multicast protocols as applications are still small scale. local area.
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SOURCE BASED MULTIPOINT ROUTING


Merits vs Demerits Advantages.
x

Disadvantages
x

SRSPTs are easy to compute. Use the classic unicast routing tables. Efficient distributed implementations are possible x Entire global topology not required. There can be no loops in the path returned.

Does not minimize total cost of distribution Does not scale well. x One piece of state information per source and per group is kept in each router. May fail badly if the underlying unicast routing is asymmetric.

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SHARED TREE APPROACH OF MULTIPOINT ROUTING


Characteristics of Steiner Tree based algorithms. The Minimum Steiner Tree: The minimal cost subgraph spanning a given subset of nodes in a graph.
x

The Steiner Tree problem is NP-complete.

finding the minimum steiner tree in a graph has exponential cost.

The tree designed is undirected.

solution feasible only for symmetric links.

Monolithic algorithm.

has to be run each time group membership changes.


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SHARED TREE APPROACH OF MULTIPOINT ROUTING


Characteristics of Steiner Tree based algorithms.
x

The SMT defines an absolute limit on the minimum tree cost to serve as a reference for gauging the cost-optimality of heuristic alternatives. The SMT for all members of a multicast group is the same irrespective of the role of sender or receiver.
x x

only one state entry needs to be maintained per group. it scales well for larger groups.

The SMT may have unbounded delay.


x

Worst case maximum end-to-end path length of a SMT can be the longest acyclic path within the graph.
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An example of a minimum Steiner Tree


5 4 F 1 5 4 I K 2 C 1 D 6 1 B 3 J 2 E 3* G AG = 8 AE = 5 AD = 3 AC = 3 AI = 8 KMB Tree paths from A total distribution cost=13
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4 A 5 2 1 H

Mcast group members Relay Nodes

AG = 6 AE = 5 AD = 3 AC = 3 AI = 8 Shortest Paths from A total distribution cost = 16

SHARED TREE APPROACH OF MULTIPOINT ROUTING


Characteristics of Core Based Tree algorithms.
x

Concept:

Use the shortest Path Tree rooted at a node in the center of the network Choose an optimal center for the group. Multiple cores can be used for better fault tolerance & delay characteristics. Group members send a join message to the center. Intermediate nodes mark interface from which the multicast info is received and forward it to the center. minimize max/avg delay for all members on the tree. Minimize the sum of tree-link costs.
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Steps:

Choose the center to:


An example of a core based tree.


s

{A, B, C} = multi-cast group members


C

A B

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SHARED TREE APPROACH OF MULTIPOINT ROUTING


Advantages of Core Based Tree algorithms
x

x x

Work well with multiple senders/receivers state information is stored per group, therefore scalable. Receiver based approach. Supports dynamic group membership with relative ease. Suitable for sparsely distributed receivers. SPTs will not have many common links. Do not have the unbounded delay problems of SMTs. Simple to implement used as the basis of PIM and of The CBT interdomain Routing Protocol.
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SHARED TREE APPROACH OF MULTIPOINT ROUTING


Disadvantages of Core Based Tree algorithms
x

Incur extra delay as compared to the RPF approach. Suffer from traffic concentration on links converging towards the center. Choosing the optimal center is an NP complete problem. Locating the center requires complete knowledge of the network topology.

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MULTIPOINT ROUTING
TradeOffs between algos
x

Any single tree cannot achieve Minimal Cost and Minimal Delay both.

Shortest Path Trees Minimize delay at expense of Cost. Steiner Minimal Trees Minimize cost at expense of Delay. Between these spectrum of different types of trees offering different tradeoffs.

Different strategies to place the routes results in different degrees of traffic concentration.
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MULTIPOINT ROUTING
Ideals Ideally multicast routing algorithms should x Compute trees with the desired cost and delay characteristics. x Adapt to dynamic group behavior.

Algorithm should be incremental (like CBT) instead of monolithic (like SMT).

x x x

Maintain properties of the original route. Not perturb ongoing data transfers. Be receiver driven.

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STEINER TREE HEURISTICS


Problem Formulation Given graph G = (V, E, c) V= Set of vertices E= Set of edges. c= Cost function c: E Z0+ ( Edges Non Negative Integers) Z-Vertices: Set of Terminals (sometimes referred to as M) S-Vertices: Set of non-terminals TO: Initial tree = {s}. Q : Priority Queue of vertices in the tree. Vt: Vertices in the tree. At: Edges in the tree.
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STEINER TREE HEURISTICS


Pruned Dijkstra Heuristic (PDH)
---Networks v17 `92

x x

Take an arbitrary node as source. Find the single source shortest path tree T for graph G using Dijkstras algo. Delete from T, all S-vertices of degree 1.

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Dijkstras Shortest Path Algorithm. Begin. vV,


x x

add v to set U, initialize Distance(v) = cost(s, v)

x x

Distance(s) = 0; Remove s from U. while U is not empty do


v any member of G with minimum distance. Remove v from U. For each neighbor w of v, do
x

if member(w, U) distance(w) = min(distance(w), cost(w, v) + distance(v) );


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Stop.

STEINER TREE HEURISTICS


Matsuyamas Minimum Cost Path Heuristic (MPH)

---Math Japonica v24


x x

Begin T1 : subtree of G containing one arbitrarily chosen Z vertex i . k = 1; Zk={i}.

Determine a Z-vertex i Z - Zk closest to Tk Construct a tree Tk+1 by adding the minimum cost path from Tk to i k = k+1. If k < p go-to step2. If k = p, output Tp as the solution Stop.

x x x

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Matsuyamas Minimum Cost Path Heuristic


A G Next Terminal to be added to the tree

B D F E

Tree built so far Idea: For each iteration while M is not empty --Pick up that node from M which closest to the tree built so far. All pair shortest paths (Floydd Warshalls algo O(n3)a)

Data Structure Needed:

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STEINER TREE HEURISTICS


KMB - A Fast Algo for Steiner Trees.
---Acta Informatica 1981

Output A Stiener Tree Th for G and the Z-vertices.

Step 1: Construct a complete directed distance graph G1=(V1,E1,c1) from G

and Z. Step 2: Find the minimum spanning tree T1 of G1. (pick any to break ties) Step3: Construct a subgraph GS of G by replacing each edge in T1 by its corresponding shortest path in G. (break ties arbitrarily). Step 4: Find the minimum spanning tree TS of GS (break ties arbitrarily). Step 5: Construct a Steiner tree TH from TS by deleting edges in TS if necessary, so that all the leaves in TH are Steiner points.

x x

Worst case time complexity O(|S||V|2). Cost no more than 2(1 - 1/l) *optimal cost where l = number of leaves in the steiner tree.
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Working of KMB

A A
1 10 1/2

A
1

4 4

4 C

H G
1

1/2

I
1

H
1/2

1/2

A 4

D B

G 1
1

1
1 2

B
8

F
2

1 2

F
2

C C

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Working of KMB
A
1

A
1

H
1/2

1/2

G B
1

1
1 2

1
B
1

F
2

F
2

1 2

Destination Nodes Intermediate Nodes


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Multicast Tree Generation Algorithms


The MZQ Algorithm for multicasting in all optical networks -- Malli, Zhang, Qiao
s

Limited wavelength conversion : every node is capable of converting an input wavelength to only a subset of output wavelengths. Sparse wavelength conversion : an input wavelength can be converted to any output wavelength, but only a few nodes posses this capability. Sparse Splitting : only a fraction of nodes can forward as many copies as needed, and the rest of the nodes have no splitting capability. MZQ assumes there are always enough wavelengths on each link. Constructs multi-cast trees based on splitting capability of the nodes. Nodes without splitting capability can have at-most one child in the tree.
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Multicast Tree Generation Algorithms


The MZQ Algorithm: Routing
-- Malli, Zhang, Qiao

Algorithm maintains three sets of nodes V: nodes in the tree through which the tree can grow . (nodes with splitting capability). V`: nodes in the tree through which the tree cannot grow. (nodes without splitting capability)

UV: set of Terminals not included in any tree so far.

s s s

Pick that node from UV which is nearest to the tree Include as many destinations as possible in one multicasting tree. For nodes not included in the preceding tree(s), algorithm called recursively to construct another multicasting tree.

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Multicast Tree Generation Algorithms


The MZQ Algorithm: Wavelength Assignment
-- Malli, Zhang, Qiao

Performance Metrics:

Number of Wavelengths Total amount of Bandwidth (Total number of Channels)

Two counters maintained on each link


I highest wavelength index being used. N number of wavelengths being used.

Unlimited wavelengths on each link. First-Fit algorithm used for wavelength assignment.
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The MZQ Algorithm


Multicasting forest in a NSF-NET like network

8 6 9 7 5 2 Node with full Splitting Capability Node with no splitting capability


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4 1 Source

Multicast Tree Generation Algorithms


The MZQ Algorithm for multicasting in all optical networks -- Malli, Zhang, Qiao s s

Results: The bandwidth savings from using multicasting saturate at 50%. Multicasting reduces number of wavelengths required by as much as 60%. Even when the network does not have any nodes that have the splitting capability, multicasting reduces the bandwidth consumed by 43% to 45%. No more than 75% of the nodes need to have the splitting capability to obtain the same effect as having the splitting capability in all the nodes.
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Multicast Tree Generation Algorithms


SCTF-Algo (Selective Closest Terminal First)
S. Ramanathan, ---IEEE Infocom 1996

s s

Initially Tree T = {source}. Repeat until M is empty


Extend one branch from T to a terminal in M. remove that terminal from M.

Stop Vertices in Tree are maintained as a priority queue with


priority(source) > priority(terminals) > priority(non-terminals).

s s

Bin B holds first vertices of the queue. Choose the path of least cost from all vertices in B to all non-terminals not in the Tree.
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Multicast Tree Generation Algorithms


SCTF-Algo: Formal Description.
---IEEE Infocom 1996
s s

Init

Q {s},

Vt {s},

At { }.

While M not empty do B first min( , |Q| ) vertices in Q. Initialize PATH to any path from B to M. For each v in B do s for each m in M do if cost( shortestPath( v, m) < cost (PATH) PATH P. Branch subpath ( w z ) : only w is in Vt.

Insert vertices in Branch into Q. Vt Vt {vertices in Branch} , At At {edges in Branch}.

M M { terminals in Branch}. Return T.


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Multicast Tree Generation Algorithms


SCTF-Algo: Subsuming three other algorithms
---IEEE Infocom 1996

s s s

PDH, MPH, and KMB are special cases of the R-algo. = 1. SCTF equivalent to PDH. = |M|+1 & Ignore non-terminals in B. SCTF equivalent to KMB. = |V|. SCTF equivalent to MPH. As from 1 to n, Tree_Cost , and Running_Time .

Running_Time linearly. Tree_cost very rapidly.

Low = good operating point.


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Multicast Tree Generation Algorithms


R-Algo. Performance Characteristics
---IEEE Infocom 1996

Running Time of R-Algo : O(m2 + e) Assumption: Shortest Paths from every vertex to every terminal are available. ( takes O( m . n . log(e) ) time ) Performance Guarantee
A = max{ A(I)/OPT(I) }

Tree cost
s s

2 . m. Optimal_Cost

m = MAX[u, v] max(cost(u,v), cost(v, u))/ min(cost(u,v), cost(v, u)) m = 1 for symmetric graphs.

A = O ( m).
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Multicast Tree Generation Algorithms


Features of the SCTF-Algo
---IEEE Infocom 1996

Controlling knob enables use of the SCTF-algo for both


Delay Optimization. ( = 1) Cost optimization. ( = n)

Advantageous for MultiMedia applications

select the right tradeoff & operating point to accommodate the differing requirements of voice, video and data.

Multicast Routing Algorithms

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Multicast Tree Generation Algorithms


VTDM - A Dynamic Multicast Routing Algorithm
H.C.Lin & S.C. Lai ---IEEE Infocom 1998

Problem Formulation.. s Source node s. Sequence of requests R = {r1, r2, ... rm}
s

Each request ri either adds a destination node to


or removes a destination from the multicast group. The DMRP: Find a sequence of multicast trees {Ti, i = 1 .. m} such that certain overall cost is minimum. This does not allow re-routing of existing connections as the sequence of requests proceeds. Multicast Routing Algorithms 38

Cost Modelling
s

w(e, i ): Cost of using wavelength i on edge e.

Infinite if i is not available on edge e.

cv( p , q ): Cost of wavelength conversion at node v, from p to q .


Infinite if p cannot be converted to q at node v. If p = q, then cv( p , q ) is zero.

C(T) = v T w(p(v), v), (v)) +

v T-{s} C p(v) ( (p(v)), (v))


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The VTDM algo Concept of a Virtual Trunk ---Infocom 1998

s s

s s

A virtual trunk is a tree of the underlying graph. Spans nodes which have the greatest probability of being a part of the multi-casting tree. Used as a template for building the multicasting tree. Nodes which have a greater number of shortest paths passing through them, have a greater probability of being a part of the multi-cast tree. Weight W(vi) of vertex vi = number of shortest paths passing through vi.
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The VTDM algo Building the Virtual Trunk ---Infocom 1998

s s s s s s

Find the shortest paths for all pairs of nodes in G. Assign weights to the vertices in G. Find the set of trunk nodes F. Construct a complete graph for the set of trunk nodes. Find the minimum spanning tree for the complete graph. Convert edges in min. span. Tree back to the corres shortest paths in graph G. Run the minimum spanning tree algo and remove unnecessary nodes and links to obtain the virtual trunk.
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The VTDM algo The VTDM routing algorithm ---Infocom 1998

s s

Build the virtual trunk. Adding a node to the multicast group establish shortest route from the node to the virtual trunk. is established. Route along virtual trunk to source node also established if not yet there. Add node to the multicast group. Removing a node from the multi-cast group First remove the node from the multicast group. If it is a leaf node, remove the node from the tree. Prune the excess branch, if the node did not have any downstream nodes.
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The VTDM algo Node Addition (adding node B) ---Infocom 1998

Step1:

If node B on the virtual trunk, denote it as node A & go to step2. Else, find the shortest route from node B to the virtual trunk. Add portion of the shortest route not yet included in the multicast tree to the multicast tree. Let node A be the node on the virtual trunk which attaches node B to the virtual trunk via the selected shortest route. If node A is already on the multicast tree go to step 3. Else add portion of route from node A to source node that has not yet been included in the multicast tree to the multicast tree.
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Step2:

Step3:

The VTDM algo Node Removal (removing node B) ---Infocom 1998

Step1:

Remove node B from the multicast group.

Step2:

If node B has downstream nodes the procedure is done. Else, if node B is a leaf, remove node B and its upstream link to the multicast tree.

Step3:

If the upstream node of node B is in the multicast group, the procedure is done. Else denote this node as node B and go to step 2.
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The VTDM algo Simulation Results ---Infocom 1998

s s s s

Mean Inefficiency = TreeCost using AlgoA/ TreeCost using AlgoB. KMB is taken as the reference algorithm. VTDM compared against dynamic greedy (DG), Shortest Path (SP). Mean Inefficiency versus Number of nodes significant improvement over SP, better than DG. Mean Inefficiency versus Size of multicast group. significant improvement over SP, better than DG for large grps. Max Degree of nodes in the multicast trees. (no. of data copies). Much lesser degree than SP, less than DG algorithm.
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Multicast Tree Generation Algorithms


BSMA - Bounded Shortest Multicast Algorithm
Zhu, Parsa & Aceves---IEEE Infocom 1995

Problem : s Minimize the tree cost. s Guarantee all delays are less than predetermined bounds. Feasible region : the set of all delay bounded Steiner trees. Steps: Construct minimum delay steiner tree T0 using Dijkstras shortest path algorithm Refine T0 iteratively for lower cost while staying within feasible region.Multicast Routing Algorithms 46

Multicast Tree Generation Algorithms


BSMA - Definition of the cost function.
---IEEE Infocom 1995

Utilization Driven Cost


Minimizes sum of link costs along the path.

Congestion Driven Cost


Minimizes maximal link cost requirement along paths.

Link cost function


Cost of the link associated with the utilization of the link.

Link delay function


Queuing, Transmission, and Propagation delays on the link.

Destination Delay Bound Function (DDF)


Upper bound to the delay along path from the source to each of the destinations.
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Multicast Tree Generation Algorithms


BSMA - Refinement of the tree for lower costs.
---IEEE Infocom 1995

Path Switching:
refinement of Tj to Tj+1.

Choosing a path p to be taken out of Tj. Tj = Tj1 + Tj2 p Choosing the new path ps in G not in Tj that replaces the path to be deleted from Tj. Tj+1 = Tj1 + Tj2 ps. Tj+1 is delay bounded.

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Multicast Tree Generation Algorithms


BSMA - Refinement of the tree for lower costs.
---IEEE Infocom 1995

From Tj get Tj/.

Tj/ has the source, all destination nodes, and all relay nodes of degree more than 2. Tj/. Edges of Tj/ are called super_edges. All nodes between the two end_nodes of a super_edge are relay nodes of degree 1. Every super_edge represents a candidate path in Tj for switching.
* *

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Multicast Tree Generation Algorithms


BSMA - Algorithm Details
---IEEE Infocom 1995

Initially all super_edges are unmarked. Step1:Among all unmarked super_edges, BSMA selects the super_edge Ph with the highest path cost.
s s

Exchange it with another super_edge of lesser cost, such that resulting tree is delay bounded.. One of the two cases must happen: The delay bounded shortest path is the same as Ph.

Mark that super edge. Go to Step1. The delay bounded shortest path is a path other than Ph.
s s

Do The replacement. s Unmark all super_edges. s Go to Step 1. Stops when all super edges are marked.
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Multicast Tree Generation Algorithms


BSMA - Algorithm Details
---IEEE Infocom 1995
s

BSMA incrementally calculates k shortest paths between subtrees Tj1 and Tj2. K is determined only after a shortest path is found which has resulted in a delay bounded tree. So the shortest path incremental construction stops when one of the following two conditions is satisfied. The shortest path found does not result in the new tree violating the delay bound. The shortest path found has equal path length to the one just deleted. Dijkstras algo is extended to construct shortest path between two subtrees instead of two nodes A pseudo source node s is connected to all nodes in Tj1 and a pseudo destination node d is connected to all nodes in Tj2. The shortest path algo starts from s and ends at d.
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The BSMA algo cont


6,2 3,3 1,1 4,5 5,5 1,1

6,2 3,3 4,5 Delay Bound = 12, end-end delay = 12 6,2 * 3,3 4,5 5,5 5,5

1,1

1,1

6,2 C 1,1 3,3 4,5 1,1 5,5

1,1

1,1

End-end delay = 9
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The BSMA algo


Greedy Path switching ---IEEE Infocom 95

s s

Gain = cost reduction after a round of path switching if c = cost of Tj and c_prime = cost of Tj+1, then gain = c - c_prime. BSMA computes gains of all pairs of possible path switchings in Tj and then selects one with the maximum gain. BSMA continues the greedy switching and terminates when the maximum gain is zero. The time complexity of this greedy approach is more.
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The BSMA algo Simulation Results


s s

Time complexity of BSMA O(kn3log(n)). Using the tightest possible delay bound, as determined by the min. delay tree, the cost of the BSMA tree is substantially better than the cost of the min. delay tree. A Range of min. cost solutions can be obtained between the two extremes of the KMB and the min. delay solution. Compared to KMB the relative quality of results improve with the number of destinations in the multicast group. A tighter bound results in a larger value for k, and hence increases the computation time required by the algo, a slight relaxation of the bound often results in considerably fewer computations.
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Multicast Tree Generation Algorithms


KPP algorithm for a delay constrained Steiner Tree
Kompella, Pasquale, Polyzos ---IEEE Infocom 1995

Problem : s Minimize the tree cost. s Bounded end-to-end delay.

C (e )
eT eP ( s ,v )

is minimized.

D (e )

Features: s Edge_Cost and Delay are different functions. s Delay constraints are on individual path delay. Assumption: s Source has all the info necessary for tree construction.
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Multicast Tree Generation Algorithms


KPP algorithm for a delay constrained Steiner Tree
---IEEE Infocom 1995

Constrained Cheapest Path between v and w Least cost path between v and w that has delay less than . Cost of such a path is PC(v, w). Delay on this path is PD(v, w). Closure graph G/ A complete graph on the nodes in N, with PC(v, w) as edge costs PD(v, w) as the edge delay. To compute Closure graph G/ Calculate all-pair-constrained-cheapest-paths using Floyds algorithm. ( is bounded, so possible in poly-time)
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Multicast Tree Generation Algorithms


KPP algorithm details
--IEEE Infocom 1995

Cd(v, w) = minuV { Cd-D(u, w)(v, u) + C(u, w) }

Cost of cheapest path from v to w with delay exactly d.

PC(v, w) = min d< { Cd(v, w) } Compute all-pair-constrained-cheapest-paths. From these, compute G/. Constructing graph G/ takes O(n3 ) time.
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s s s

Multicast Tree Generation Algorithms


KPP algorithm details
--IEEE Infocom 1995

Compute the closure graph G/ of G. Construct a constrained spanning tree T/of G/, using one of the two selection functions fC or fCD as the selection function. Expand the edges in the constrained spanning tree T/ into the constrained cheapest paths they represent, and remove any loops that may be caused by this expansion.
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Multicast Tree Generation Algorithms


KPP algorithm - Two Source Based Heuristics
---IEEE Infocom 1995

CSTCD

Tries to choose low cost edges but modulates the choice to pick edges that maximize the residual delay. This increases the chances of extending the path along this edge, and beyond to another destination. Has a tendency to optimize on delay. May find trees with delay far lower than at the expense of added cost to the tree.
C (v, w) ( P(v) + D (v, w))

Uses fCD=

if P(v) + D(v, w) <

fCD = infinity

otherwise
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Multicast Routing Algorithms

Multicast Tree Generation Algorithms


KPP algorithm - Two Source Based Heuristics
---IEEE Infocom 1995

CSTC

minimizes fC. Constructs cheapest tree possible, while remaining within delay bounds. Minimizes cost, without unduly minimizing delay.

fc

= C(v, w) if P(v) + D(v, w) <

fc = infinity otherwise.

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Multicast Tree Generation Algorithms


KPP algorithm - Performance Evaluation.
---IEEE Infocom 1995

CSTC and OPT have comparable performance. CSTCD performs marginally worse than CSTC. For large group sizes the heuristics converge to the optimal solution. When delay-tolerance increases, the performance of both source based heuristics converges. SPT gives trees with consistently high costs (70%-80%) more than CSTC.
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List of References
s

KMB Algorithm : L Kou, G Markowski, L. Berman A Fast algorithm for Steiner Trees. Acta Informatica 15, 1981, pages 141-145 Minimum Cost Path Heuristic: H. Takahashi and A. Matsuyama An Approximate Solution for Steiner Problem in Graphs Math Japonica vol 24, pp 573-577. MZQ: Rajkumar Malli, Xijun Zhang, Chunming Qiao Benefit of Multicasting in All-Optical Networks. SCTF: S. Ramanathan Multicast Tree Generation in Networks with Asymmetric Links. IEEE/ACM Transactions on Networking 1996 v4, 558-568

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List of References .continued


s

BSMA: Qing Zhu, Mehrdad Parsa, J.J. Gracia-Luna-Aceves A source based algo. for delay constrained minimum cost multicasting. IEEE Infocom 1995 pp 377-385 VTDM: Hwa-Chun Lin Shou-Chuan Lai A dynamic Multicast Routing Algorithm IEEE Infocom 1998, pp 1426-1432 KPP: V. P. Kompella, J. C. Pasquale, G. C. Polyzos Multicast Routing for Multimedia Communication. IEEE /ACM Transactions on Networking, vol 1, June 1993.

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